Future Problem Solving Topics
Gamification helps users focus on tasks that might normally be boring, and the process might be applied to fields such as customer loyalty, education, health, recreation, job training, self-improvement, household chores, fundraising, and activism.Gamification is being used by corporations to make marketing interactive, but it’s also being used to benefit individual health and well-being.Most people dream of visiting new and exciting places to experience culture, cuisine, and local entertainment through travel.Transportation technology makes it easier and faster than ever before to get from one country to another although travel can be very expensive and time-consuming for many people.
Players and teams win points and rewards by completing designated tasks.
VR-AR-MR (Virtual Reality / Augmented Reality / Mixed Reality), are immediate, involving, engaging and immersive types of entertainment that can accessed anywhere in the world.
This could cause travel to boom if people, having used these technologies, want to experience the world “for real.” People may be increasingly comfortable in both worlds: the physical real world, and the digital world that is constructed instantly and repeatedly to fit what each person wants and chooses, using immediately responsive networks.
It is manifest in increasing demand for sleeping pills due to stressful modern lifestyles and increasing numbers of initiatives by various health organizations to increase awareness about sleep disorders.
Sleep medications often have undesirable side effects and patents of major sleep drugs expire.